12/16/2023 0 Comments Xcom 2 workshopYou’ll notice I still recommend the GTS (you can flip the Training Center and GTS either way) as it is rather crucial to increase your Squad size as soon as possible. This is meant as a build that focuses on the Training Center and Infirmary being built as soon as possible to keep your soldiers on their feet and train Rookies into a Specialization. I assume the developers make the Workshop one of the most expensive Facilities because you essentially get a free Engineer but overall, the cost versus usefulness is screwed. Furthermore, it’s best to remove Workshops from your Avenger when you have enough Engineers for your needs as the Upkeep and Power consumption would be virtually a waste. The best part about this is that the resources you can gain from the extra Excavation can boost your reserves in a pinch, just note that the deeper you dig, the longer the Excavations take, and you will benefit from putting multiple Drones/Engineers on such jobs (this applies for building Facilities as well).Īt 250 Supplies and 3 Power, and then another 150 Supplies and increased to 5 Power upon upgrade, the cost of Workshops can be rather steep, and I would not recommend this build unless necessary. What will most likely happen is you will have at least one Exposed Power Coil on the third floor (if you’re lucky both will be here but that is unlikely). Now, if you are struggling with an Engineer deficiency, you would build a second workshop below the first and use those Drones to help Excavate the other areas. You can allow the Drones to Excavate the adjacent rooms and handle the Facility building when that is done. Placing one Engineer to work in this Facility allows you access to two Drones that can do everything that an Engineer can, with the minor drawback that the Drones can only reach the rooms adjacent to the Workshop itself. Generally, this isn’t much of a problem as the game attempts to provide you with enough Engineers and Scientists as to not screw you over, but it can happen for various reasons.Īs soon as you get your first Engineer, you’ll want to set them to Excavate B2 and get your Workshop up.Įssentially, the Workshop doubles an Engineer’s effectiveness. It can also be used to support Excavation projects and building Facilities to perform those tasks faster. This build can be useful in case you are low on Engineers to staff your facilities. This doesn’t necessarily create huge changes compared to vanilla XCOM 2 but one notable difference is that the Advanced Warfare Center was replaced and split into the Training Center and the Infirmary. That said, I’ll be getting into a handful of builds to consider regarding the facilities and what can be concluded to be the most efficient build orders depending on your needs.īefore we move along, I will note that these builds are explored specifically with the War of the Chosen and other DLCs installed. While you should consider when to build what facilities, the focus on where to place them is generally inconsequential. The changes here emphasize less focus on meticulous base building. In the first game, it was important to build facilities adjacent to ones that would provide bonuses to one another such as Generators providing bonus Power or Workshops refunding materials, also there were 24 spaces to build in where XCOM 2 has cut that number in half and overall reduced the number of facilities you need to build. 1.4 of those would be 252, which seems to be less than I spend for building the Workshop and maintaining it for 1 month.XCOM 2 made significant changes to base building in that it is much less complicated when considering where you should place everything in the Avenger. Now, I don’t know if recruiting costs change later in the game (I didn’t get too far yet), but when I visited my Rebel HQ, I was offered an Engineer for around 180 supplies. So effectively you only get 1.4 engineers. Of those two bonus engineers, 1 is most likely staffing a Power Relay, giving +5 (but since the WS uses up 3 already, you only really get 40% of it). Two bonus Engineers (well 4 gremlins but it needs 2 actual engineers, so +2) It uses up a valuable spot on the Avenger, which I could have filled with something else without excavating the 3rd/4th level first.It seems to cost 40 or 75 supplies for the upgraded one per month (I’m not sure which).It costs 225 Supplies to build and upgrade and uses 3 power.Which can mess up your plans for what you need to build now. It requires very strict base layout, since you need a WS in the middle and 4 Engineer-using facilities around it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |